Designing a Virtual XR Farming System: Five Activities for Beginners of Augmented Reality and Virtual Reality

Guide
Authors
Andres Astra
Gigette Webb
Thuy Talgo-Bishop
Deb Heim Martinez
Publication Date: January 2026 | Publication Number: az2180 Download PDF

Representing the "T" in STEM these tools (AR/VR) have several uses, and can be found in K-12 education as well as higher education and in different kinds of professions. These activities are for youth and educators new to Augmented Reality and Virtual Reality (AR/VR) technology. Farming systems is the central focus of these activities and they were designed to develop a basic understanding of how XR tools can be applied to agricultural projects

In the process of creating this new virtual farming project “Designing a Virtual XR Farming System”, we wanted to merge augmented and virtual reality tools with agricultural design. This new curriculum incorporates ideas and best practices to designing a farm and considerations of running the farm

In our first version of the project curriculum the AR software portrayed the farm as “floating”, thus the name AR Floating Farm. One of our writer’s siblings coined the term in the curriculum’s early development stages. As you can see in his first drawing and later shown in a 3D model. The first version did not include agricultural design concepts and primarily focused on the technology.

From humble beginnings as an experimental workshop series, this curriculum has grown to now provide instruction via facilitator/student guide, online video tutorials, as well as scheduled virtual workshops and training sessions through our online website. This project is aimed at making XR tools more accessible. Whether one decides to use XR in their classroom, for a school project, or just for fun we hope you have a better understanding of the resources used to create an XR experience. The photos on the next page are samples of student work.