4-H Curriculum Library
Our free curriculum library helps you bring interactive learning to kids on topics like STEM (science, technology, engineering and math), agriculture, health, art and civic engagement. Curriculum guides and kits can be reserved by teachers and anyone else that works with kids and teens in Gila County.
Reserving a Curriculum Kit
- Search the lists below to find a curriculum that's right for you.
- Complete the Curriculum Library Reservation Form.
- Staff will connect with you within 5 business days to complete the reservation process.
- Pick up your kit at the UArizona Cooperative Extension office at 5515 S. Apache Ave., Suite 600, Globe AZ, 85501. Please connect with staff BEFORE picking up your reserved materials.
Curriculum by Category
Let’s Get Growing Gardening Youth Guide – Engage kids with 12 “learn by doing” activities that include building a plant maze, making a worm box, judging vegetables and composting. Curriculum Book Only
See Them Sprout Gardening Youth Guide – Engage kids with 12 “learn by doing” activities that include germinating seeds, growing a super-sized pumpkin, experiments with plant parts, and visiting a grocery store to explore vegetables and vegetable products. Curriculum Book Only
Soilless Growing Systems, Hydroponics – Teach kids how to grow plants without soil using hydroponics which is one of the most common types of soilless growing systems. Youth and teacher guides available. Curriculum Book Only
Take Your Pick Gardening Youth Guide – Teach different planting methods including how to improve soil and extend the growing season. Photosynthesis, herb gardening and preservation and story and saving seeds are topic examples from this guide. Curriculum Book Only
Urban Gardening – Introduction for students that covers topics like parts of a plant, creating a food garden, pollinators and more. Curriculum Book Only
Dogs
A Fearless Approach to Understanding Dogs, Their Care and Training – Teach kids with activities that explore dog care and training to create meaningful educational experiences that involve learn-by-doing. Curriculum Book
Dog 1: Wiggles and Wags – Part of the National 4-H Dog Curriculum, youth explore online dog resources, breed origins, safety, finding a missing dog, socializing a dog, feed and much more. Curriculum Book
Dog 2: Canine Connections – Part of the National 4-H Dog Curriculum, activities include selection and care, health, nutrition, behavior, training, fitting and showing of their dogs. Curriculum Book
Dog 3: Leading the Pack – Part of the National 4-H Dog Curriculum, youth learn to assess a dog's vital signs, explore functions of dog body systems, investigate dog breeding, consider needs of older dogs, conduct a class for puppies, recognize value of guide dogs, identify dog ownership laws, sponsor a dog fun day, and explore careers with dogs. Curriculum Book
Dog Achievement Program – Encourage youth to accomplish personal goals and master life skills with their dogs. Activities are divided into beginner, intermediate, and advanced levels depending on your experience. You may choose to select a combination of experience levels within any given topic area. Curriculum Book
Dog Clubs – Introduces kids to basic obedience, agility and how to teach commands to dogs using the 4-H meeting style. Curriculum Book
Dog Helper’s Guide – Part of the National 4-H Dog Curriculum, teach kids about dog web resources, breed origins, safety, locating a missing dog, socializing a dog, showmanship, tricks, health, feeding and controlling parasites. Curriculum Book
Dog Resource Handbook – Has important information for 4-H members involved in a dog project as it includes how to select a dog that’s right for you, caring for a dog and training methods. Curriculum Book
Top Junior Handler – Ideal for kids int eh Junior Showmanship Competition for Dogs and includes important information about handling and showing dogs.
Livestock
Beef Project and Record Book – This is a guide for 4-H members who are doing the Beef project. Developed by Ohio State University Extension, this booklet is to be used with the Beef Resource Handbook.
Beef Resource Handbook – This is a guide for those considering doing the Market, Breeding or Feeder Calf 4-H Projects. This is one part of a set that includes the Beef Project and Record Book.
Cattle Swine Sheep Goats – This guide serves as an overview of livestock showing for steer, swine, sheep and goats. This booklet dives into terminology, methods and background information to know in showmanship.
Dairy 2: Mooving Ahead – Youth explore dairy cattle breeds, select calves, identify body parts, recognize desirable traits, pack a show box, groom and show a calf and identify stages of calving and care in this curriculum guide.
Dairy 3: Raising to the Top – Level 3 of the 4-H National Dairy Curriculum. Advanced youth practice body condition scoring, selecting through records, mastitis detection, balancing a ration, pregnancy detection, delivery of calf, promoting dairy products and exploring career opportunities.
Beef 1: Bite into Beef – This curriculum helps youth identify breeds, locate parts, judge, halter break a calf, fit a steer, show a calf, recognize a healthy animal, select feed ingredients and shop for beef & beef by-products.
Beef 2: Here's the Beef – This beef curriculum challenges youth with activities related to leg structure, oral reasons, feed ingredients, behavior, nose printing, parasites, fitting, ethical issues, beef carcass composition and retail meat cuts.
Beef Helper's Guide – This is a helper's guide that dives into selection, breed identification, parts identification, handling, grooming, showing, budgeting, identifying parasites, controlling fleas and spaying activities within a beef project.
Beef 1: Bite into Beef – In this beginner level curriculum, youth identify breeds, locate parts, judge, halter break a calf, fit a steer, show a calf, recognize a healthy animal, select feed ingredients and shop for beef & beef by-products.
Dairy 1: Cowabunga! – Level 1 of the 4-H National Dairy Curriculum. Youth explore dairy cattle breeds, select calves, identify body parts, recognize desirable traits, pack a show box, groom and show a calf and identify stages of calving and care.
Dairy Science – This booklet serves as an introduction to dairy science, specific to dairy cows. Note, this is a member guide for the 4-H Dairy Science project.
Exploring Beef Health & Husbandry – This curriculum is designed as the guide for a project facilitator. The activities and background information in this curriculum will help youth develop the requisite knowledge and skills associated with raising and showing beef cattle.
Beef 3: Leading the Charge – In this beef curriculum, students dive into selection, judging, feeds, careers, health, reproduction, and meats and marketing encourage more in-depth learning.
Livestock Judging – This guide serves as an overview of livestock showing for steer, swine, sheep and goats. This booklet dives into terminology, methods and background information to know in showmanship.
Livestock Leader's Guide – This booklet is a guide for those considering becoming 4-H Livestock Leaders, produced by the University of Arizona Cooperative Extension.
Livestock Showmanship 101 – This is a beginner's guide to showing Sheep, Cattle and Goats in the 4-H Showmanship Competition. This guide features tips and tricks to practice and perform with your livestock.
Rams, Lambs and Goats
Dairy Goat 1: Getting your Goat – Whether youth own a dairy goat or are just curious about them, these activities provide enjoyable, hands-on experiences to introduce them to goats. Selection, feeding, management, fitting, showing, and responsible goat ownership are emphasized.
Dairy Goat 2: Stepping Out – In this curriculum guide, youth explore how to keep their goats healthy, feed them for maximum production, prepare for kidding, develop judging skills, milk a goat properly, and much more. Exciting activities for teams and individuals are included.
Dairy Goat 3: Showing the Way – This is Level 3 of the 4-H National Dairy Goat Curriculum. Experienced goat project youth will find these activities challenging and fun as they delve into genetics, careers, national industry issues, diseases, biosecurity, body condition scoring, linear appraisal, breeding programs, pedigrees, dystocia, quality assurance, and leadership opportunities.
Goat Helpers Guide – Helpers will appreciate this resource as they plan group meetings to get youth involved and excited to learn about goats. Youth will enjoy playing goat-related games, conducting skillathons, giving demonstrations, participating in showmanship contests, and experiencing many other fun and educational group activities.
Goat Helper's Guide, Dairy Goat – Helpers will appreciate this resource as they plan group meetings to get youth involved and excited to learn about goats. Youth will enjoy playing goat-related games, conducting skillathons, giving demonstrations, participating in showmanship contests, and experiencing many other fun and educational group activities.
Meat Goat 1: Just Browsing – In this guide, youth plan a program, complete project records, develop a management calendar, complete a meat quality assurance program, participate in a quiz bowl, skillathon, tour, give a presentation and explore goat related careers.
Meat Goat 2: Growing with Meat Goats – In this guide, youth actively explore goat diseases, identify poisonous plants, determine body condition, learn about goat reproduction and kidding, and learn proper animal husbandry. Designed for grades 6-8, 40 pages.
Meat Goal 3: Meating the Future – This is Level 3 of the 4-H National Meat Goat curriculum. Discover how to control parasites, practice bio-security, conduct judging clinic, judge goats, give oral reasons, select sires, balance ration, compare forage samples, practice sound ethics, and prevent diseases.
Meat Goat Helper's Guide – This helper's guide is packed with activities that involve the entire group. Youth will enjoy planning a program, completing project records, developing management calendar, completing meat quality assurance program and participating in quizzes.
Sheep 1: Rams, Lambs, & You – In Sheep 1, youth will learn how to select a project lamb, properly care for the animal, and prepare the animal for show. Youth will also learn about sheep products and byproducts.
Sheep 2: Shear Delight – This is Level 2 of the 4-H National Sheep curriculum. In Sheep 2, youth will practice presenting oral reasons, determine yield grades, compare digestive systems, explore a feed tag, practice management practices, and deliver a lamb.
Sheep 3: Leading the Flock – In Sheep 3, youth learn about judging, genetics and breeding, marketing a sheep product, and career paths. This is Level 3 of the 4-H National Sheep curriculum.
Sheep Helpers Guide – This guide is meant to be paired with the Sheep 1, 2, and 3 handbooks. Instructions for skillathons, bingo, pyramid, developing management calendars and more activities.
Swine
Swine 1: Incredible Pig – In this guide, youth do activities including naming breeds, learning swine body parts, judging market hogs, exploring a digestive system, examining a healthy pig, identifying pork cuts, and practicing fitting and showing.
Swine 2: Putting the Oink in Pig – This is the second book in the Swine series. Activities in Swine 2 include managing baby pigs, balancing a ration, exploring swine diseases, preparing pork, discovering swine careers and packing a show box.
Swine 3: Going Whole Hog – In this guide, advanced youth will plan a breeding system, judge breeding gilts, design a swine operation, complete a job application, explore career opportunities and international markets plus many other challenging activities.
Swine Helper's Guide – This guide is packed with activities to involve the entire group. Youth will plan a program, complete project records, develop a management calendar, explore the pork quality assurance program & investigate character education. This guide accompanies the Swine 1, 2, and 3 Books.
Small Stock
Cavy Resource Handbook – This resource handbook contains essential information for members doing a guinea pig project. Topics covered include general care, history, anatomy, selection, and housing of guinea pigs.
Livestock Showmanship 101 – This is a beginner's guide to showing Sheep, Cattle and Goats in the 4-H Showmanship Competition. This guide features tips and tricks to practice and perform with your livestock.
Pet Project 1: Pet Pals – This is the first book in the Pet Series. This guide features 14 activities including pet selection, body part identification, pet art, communications, handling, housing and daily needs.
Pet Project 2: Scurrying Ahead – This is the second book in the Pet Series. Youth develop planning and decision-making skills, learning exhibiting, debate pet sayings, create a story, observe pet behavior, promote a product and learn how to feed and care for your pet.
Pet Project 3: Scaling the Heights – This is the third book in the Pet Series. Explore genetics, pet issues, reproduction, caring for newborns, starting your own business, and careers.
Pet Helper's Guide – This is the Helper's/ Facilitator's Guide to the Pet Project from
4-H. Project helpers will find many fun and engaging group games and activities to further expand the pet project experience for youth.
Poultry Production – This guide is designed to help youth interested in the poultry production project. Youth will learn how to raise, grow and market poultry products in a meeting-based format.
Rabbit – This is a guidebook for those interested in the 4-H Rabbit Project. Topics covered include selection, care, and showing of rabbits in a meeting-based format.
Vet Science 1: From Airedales to Zebras – This is the first book in the Veterinary Science Curriculum series. This guide introduces youth to the normal animal, basic anatomy and systems, elementary principles of disease and careers with animals.
Vet Science 2: All Systems Go! – This is the second book in the Veterinary Science Curriculum series. This guide involves youth in in-depth investigation of normal & abnormal systems, preparation for college and exploration of the diversity of the veterinary profession.
Vet Science 3: On the Cutting Edge – This is the third book in the Veterinary Sciences Series. This guide involves youth in in-depth investigation of normal & abnormal systems, preparation for college and exploration of the diversity of the veterinary profession.
Vet Science Helpers Guide, Grades 3-12 – This is the Helper's Guide to the Veterinary Science 4-H Project. These supplemental materials provide helpers with activities to facilitate learning for various ages of youth. Numerous group activities help youth develop essential life skills as they pursue their interest in veterinary medicine.
Kit: Art of Math – The Art of Math activities include sessions on Patterns and the Fibonacci Sequence, Symmetry, Shapes, Geometry, and end with a building challenge! Curriculum Kit and Book
Kit: Crochet – This is the Curriculum Kit for Discovering 4-H Crochet Club. Curriculum Kit and Book
Kit: Stained Glass – Get started in your new craft with our instructors' top picks. The ultimate stained glass start-up kit includes our favorite tools and supplies all in one kit for maximum savings and convenience.
A Stitch Further – A Stitch Further, youth will learn the advanced, couture techniques used by designers to create unique garments. Youth will take the science of textiles a step further, learning to sew garments with challenging patterns and fabrics, couture sewing techniques, and how to sell your professional-looking garments and accessories.
Art Around the World – Developed by the Consortium for National Arts Education Associations, this Visual Arts Curriculum is designed to assist youth in developing artistic skills and talents for a lifetime of use.
Creating Stained Glass Projects – This guide points youth to resources, equipment, supplies, and the steps needed to make their stained glass design a reality.
Exploring Fiber Arts – Exploring Fiber Arts introduces students to 11 art forms involving fibers, demonstrating different techniques to create dazzling pieces to use, wear, and display.
Portfolio Pathways, Painting, Printing, Graphic Design – Portfolio Pathways features three units for you to explore – Painting, Printing, and Graphic Design – and contains 25 step-by-step activities in total, including Painting a Self-Portrait, Plexiglas Etching, and Typography. This 76-page guide is a great introductory tool for new artists while also providing new challenges for the more experienced youth.
Que Rico, La Cultura – Through a series of activities, this guide teaches youth about many aspects of Latino culture. Lessons include performing arts, visual arts, textile arts, and celebrations. Presented in both English and Spanish.
Quilting the Best Better! – This project is for students who have completed You Can Quilt! Handbook. Youth will practice and refine their quilting skills by using the half-square triangle method on a built-in community service project and on your own lap quilt.
Scrapbooking – This project is designed for youth with limited or no experience in scrapbooking.
Seeing through graphic design – Learn more about visual communication with this hands-on approach to graphic design. Activities cover color, typography, design basics, symbolism, and branding.
Sustainable Polymers Grades 6-8 – The curriculum is designed to build foundational skills of science & engineering: observation, asking questions, sorting, classifying, and communicating.
T-Shirt Quilt – This curriculum guides students through how to make a t-shirt quilt.
You Can Quilt! – Curious about quilting but don't know where to start? Look no further! Just gather quilting tools, select and cut fabrics, stitch pieces together, and before you know it—you're quilting!
Big Book of 4-H Cloverbud Activities – This revised classic includes updated versions of hundreds of activities for 4-H Cloverbuds in these topics areas: science, technology, communications/expressive arts, healthy living and more!
Cloverbud Coloring Book – This coloring book for youth ages 3 and up contains 20 illustrations by nine 4-H youth artists, covering 4-H experiences & subject areas like camp, fair, animals, fashion and computer science.
Cloverbud Environmental Earth Science – This curriculum helps youth learn about the environment around them. The activities in this curriculum are meant to help them understand nature while encouraging environmental stewardship.
Polymers Grades k-2 – In this guide, youth will be introduced to science and engineering as they explore properties of materials and discover how objects are designed with material properties.
Beyond the Grill – Youth explore a variety of outdoor cooking skills while finding easy ways to follow the USDA's MyPlate guidelines.
Boiling Water Canning Project – Youth learn how to safely preserve fruits, tomatoes, fruit spreads, & pickles, and how to use these home-canned foods in healthy recipes. The manual includes nutrition information, kitchen basics, basics of the preservation procedure, and activities for the youth to learn the techniques.
Cooking Challenge – In this curriculum, youth will have hands-on experience learning basic cooking skills and how to create different foods.
They will work with other youth in fun food challenges each week to see who can create the best dishes.
Drying Project Manual – Youth learn how to safely dry foods, maintain quality, and use the foods they dried in healthy recipes. The manual includes nutrition information, kitchen basics, basics of the preservation procedure, and activities for the youth to conduct to learn the techniques.
Edible Science – This curriculum kit teaches scientific terms through edible activities and hands-on learning.
Family & Consumer Science Clubs – In this guide, family and consumer sciences are explored through fun, hands-on activities that teach basic sewing, cooking, nutrition and money management.
Food, Culture and Reading Grades 4-6 – Food, Culture and Reading is a nutrition education curriculum that uses literature to learn about food, healthy living, and different cultures. Through experiential activities, youth will be able to recognize a variety of healthful foods, taste new foods from other cultures, explore the similarities of food, and develop an understanding and appreciation of cultures that are different than their own.
Freezing Project Manual – Youth will learn how to safely freeze foods, maintain quality, and use the frozen foods they prepared in healthy recipes. The manual includes nutrition information, kitchen basics, the basics of the preservation procedure, and activities for the youth to conduct to learn the techniques.
Global Gourmet – Youth will create rich and delicious meals from Mexico, Africa, Japan, India, Italy, Greece, and Germany as they explore food history, customs, and nutrition to better understand our world. Grades 3-12.
Grill Master – Youth will progress from grill apprentice to grill master as they focus on the safe use of a grill while preparing delicious meals.
Healthy Snacks – This is a curriculum guide that explores healthy eating, snacks and cooking using examples such as MyPlate and easy recipes to encourage healthy eating.
Microwave Magic Helper's Guide – This is the Helper's Guide for the Microwave Magic 4-H Curriculum. Activities guide youth through using the microwave to prepare everything from simple snacks to complete meals.
Pressure Canning Project Manual – Youth learn how to safely preserve tomatoes, vegetables & meats, and how to use these home-canned foods in healthy recipes. The manual includes nutrition information, kitchen basics, basics of the preservation procedure, and activities for the youth to conduct to learn the techniques.
Science Fun with Dairy Foods – Your kitchen will become a laboratory as you observe and experiment with dairy products. As a member of the Dairy Police Task Force, youth will learn the science behind butter, cheese, and curds while solving the mystery of The Missing Milk
Six Easy Bites Foods Youth Activity Guide – The "Fantastic Foods" curriculum series is designed to help youth have fun in the kitchen as they prepare different foods, do fun experiments, and go on fact-finding missions. This is the first in a five-part series, intended for grades 3-4.
Kit: Discovery Wonder of Water – This kit provides ways to explore the wonders of water through science, art and service. The six lessons include: Superpowers of Water, Water across the World, What's in the Water, Who Lives in the Water, inspired by water and a service and recreation activity.
Kit: Geology – In this kit, students will learn geology through fun, hand-on activities that teach basic science principles.
Entomology – This curriculum is an introduction to entomology for students to engage in learning about insects, how to identify them and in turn, the connection to the environment around them.
Environmental Education and Citizenship – In this curriculum, exploring local nature is key. Students will be introduced to the nature living in their backyard with activities such as nature journals and walks.
Forces of Nature – This curriculum involves hands-on activities that teach basic science principles. Earthquakes, floods, fires, and extreme weather conditions are all forces of nature covered in this curriculum.
Sustainable Polymers – This is a 4-H STEM Curriculum for Grades 3-5 (8 to 12 year olds). The themes of these modules touch on the prevalence and impact of plastics in everyday life. The curriculum is designed to build foundational skills of science and engineering: observation, asking questions, defining problems, planning, carrying out investigations, and communicating.
There's No New Water – This water conservation and water quality curriculum is grounded in a simple yet powerful concept that water is a finite natural resource whose quantity and quality must be responsibly preserved, protected, used, and reused. The curriculum includes six sequential learning modules and is intended for delivery in out-of-school group settings to be facilitated by an adult.
Weather and Climate Facilitator's Guide – This is a Facilitator's Guide (PDF) for the 4-H Weather and Climate Science curriculum. The curriculum is for youth who enjoy learning about science, especially weather and climate.
Weather and Climate Science Level 1 – The 4-H Weather and Climate Science curriculum is for youth who enjoy learning about science, especially weather and climate. Activities focus on understanding the signs of weather. Youth will also begin to learn the difference between weather & climate and how these ideas are related.
Weather and Climate Science Level 2 – The 4-H Weather and Climate Science curriculum is for youth who enjoy learning about science, especially weather and climate. Level 2 activities introduce youth in grades 6-8 to more complex weather topics, understanding climate, making and using weather instruments.
Weather and Climate Science Level 3 – The 4-H Weather and Climate Science curriculum is for youth who enjoy learning about science, especially weather and climate. Level 3 delves deeper into weather and climate science concepts that prepare youth to be well informed and study these topics at a college or university.
Kit: Fitness Club – Help kids learn about fitness and how they can incorporate it into their daily lives. The six lessons include: Fitness Basics, Aerobic-Cardiovascular Endurance, Muscle Strength, Flexibility & Balance and two lessons of open physical fitness activities.
Backpacking 1: Hiking Trails – This curriculum covers shelter selection, Leave No Trace camping skills, outdoor cooking and environmental awareness and appreciation when hiking. For reference, this is Level 1 of 3 in the backpacking series.
Backpacking 2: Camping Adventures – This curriculum focuses on hiking for a day. Learn about clothing needs, packing a daypack, reading topographic maps, and orienteering skills.
Backpacking 3: Backpacking Expedition – This curriculum focuses on being on the trail for extended periods of time. It includes clothing needs; tent setup; using backcountry stoves; basic nutrition; menu planning for multi-day hikes; personal hygiene & basic first aid as content areas.
Bicycle 1: Bicycling for Fun – Beginning riders learn the essentials for getting started safely and successfully. There are 15 activities on topics such as wearing protective equipment, fitting a helmet, identifying bike parts, choosing & fitting a bike, braking, identifying traffic signs, locating road hazards, and planning a bicycle trip.
Bicycle 2: Wheels in Motion – This is the Helper's Guide to the Bicycle Series. The activities in the Helper's Guide are designed for group learning and may be used at any time with the Level 1 or Level 2 books. Groups will organize group rides, practice bicycle skills, and play fun bicycle games.
Bicycle Helpers Guide – Youth learn advanced skills as they explore their surroundings. There are 15 activities on topics such as shopping for a bike, performing specialized repairs, maintenance activities, shifting gears, riding a bike safely at night or in bad weather, learning about good nutrition for cyclists, and becoming involved in advocacy for bicycling.
Health Rocks! Healthy Life Series Beginning Level – Health Rocks! is a 4-H Healthy Living program with the goal of bringing youth, families and communities together to reduce tobacco, alcohol, e-cigarette/vaping, and drug use. Through the power of youth/adult partnerships, Health Rocks! instills in youth participants confidence and communication skills necessary to develop the internal strength to resist risky behaviors.
Health Rocks! Healthy Life Series Intermediate Level – Health Rocks! is a 4-H Healthy Living program with the goal of bringing youth, families and communities together to reduce tobacco, alcohol, e-cigarette/vaping, and drug use. This curriculum guide is for ages 12-14.
Outdoor Adventures Group Helpers Guide – This guide enables helpers to facilitate the teaching of the Outdoor Adventures curriculum. Utilizing the experiential learning model, the guide targets technical, organizational, problem solving, safety and communication skills.
Sport Fishing: Take the Bait – Youth have fun tying knots, casting to a target, rigging various lines, selecting tackle, identifying where fish are, using different baits & lures, identifying fish, and identifying internal & external fish parts.
Sport Fishing: Cast into the Future – Youth develop their leadership and fishing skills as they take a friend fishing, demonstrate how to disassemble and reassemble a fishing reel, design and conduct a sportfishing skillathon, make artificial flies, design and craft a lure, customize tackle, build and use a kick net, respond to ethical situations, and interview a professional fisherman.
Sport Fishing: Curriculum: Reel in the Fun – In this guide, youth cast using a spinning rod & fly rod & bait casting reel, practice responsible citizenship, research fishing regulations, decorate a lure, sew a fly wallet, tie an artificial fly & test a water sample.
Sport Fishing: Helpers Guide – This is a guide for the group helper looking for activities that will involve the entire group and even the parents, this guide is an excellent resource. Accompanies the Sports Fishing Curriculum.
Am I Ready for Work? – This project is for students who are preparing for their first paid jobs. Activities cover everything from making a good first impression to managing your money, including applying, getting references, creating a resume, and interviewing.
Diversity: The Source of Our Strength – This curriculum explores the many forms diversity takes in daily life. See life from various perspectives and have fun learning about new situations and people who are different from you.
Entrepreneurship Investigation – Discovery is what ESI: Unit 1 is all about! Youth will learn about entrepreneurship by investigating businesses in their communities.
Entrepreneurship, Helpers Guide – This curriculum includes extensive background on life skills, teaching using Experiential Learning Model, background on entrepreneurship & answers to questions in youth manual.
General's Leadership Academy – This curriculum guide introduces youth to leadership and teamwork skills. Youth will learn about military protocol, tactics and logistics in a meeting-style learning environment.
Leadership Skills You Never Outgrow 1 – Leadership skills are not developed overnight. Leadership Skills You Never Outgrow 1 will help you build your leadership skills by completing a series of leadership activities.
Leadership Skills You Never Outgrow 2 – Leadership Skills You Never Outgrow 2 will help build leadership skills by completing a series of leadership activities. These leadership activities will help youth gain skills in seven different areas: Understanding self, communicating, getting along with others, learning to learn, making decisions, managing, and working with groups.
Leadership Skills You Never Outgrow 3 – Leadership Skills You Never Outgrow 3 will help you build your leadership skills by completing a series of leadership activities. This is the third level in the Leadership series.
My Financial Future – From organizing finances to savings, risk management and consumer breadcrumbs, My Financial Future helps middle and high school youth build critical skills and knowledge in money management.
Personal Finance Helpers Guide – Whether you’re a teacher, youth club leader or in another position of influence in youth education, you’ll find this personal finance curriculum to be very practical. Youth who learn how to be good caretakers of their money can apply those skills to other areas of their lives.
Service-Learning Helper's Guide – This exciting guide for leaders offers group service learning activities like community mapping, identifying group roles, and journaling.
Shopping Savvy – This fun and informative project is for members with some clothing project experience. After members take stock of their current wardrobe, they compare different brands of the same clothing item, study current fashion trends, learn proper clothing care and, of course, go shopping!
Surviving the Zombie Apocalypse: Emergency Preparedness – This curriculum explores emergency
preparedness techniques and safety rules in case there
should ever be a zombie apocalypse or natural disaster.
Work Ready Life Skills Curriculum – The purpose of the Purdue Extension Work Ready program is to teach life skills necessary to increase the number of qualified applicants for the job openings in the United States.
Aerodynamics and Model Airplane – In this guide, students will learn the fundamentals of how airplanes work in meeting-style learning environment. Students will also have the opportunity to assemble and fly their own airplane.
Circuitry 2: Design a Power Park, Smart Circuits – The hands-on activities in this book introduce coding, microcontrollers, and sensors to circuitry projects. It is an interactive workbook designed to be a hands-on experience that accompanies computer coding and reading.
Circuitry 1: Paper Circuits – This circuitry curriculum offers a hands-on introduction to electric circuits using LED's and conductive tape. Short tutorials and background information accompany puzzles and challenges.
Kit: Crime and Spy Science – Lessons encourage participants to investigate crime scenes and learn skills needed to become detectives and solve mysteries. The six lessons include: Creating Spy Kits and Opening Letters, Hidden Messages, Fingerprinting, Mystery Powder Analysis, DNA Extraction and House Divided.
Kit: Exploring Energy – Youth tackle the problem solving and critical thinking mindset by exploring different parts of electricity and circuits. The six lessons include: Basic Electronics, Build Your Own Flashlight, Motors, Storing Your Own Energy, Deconstructing Electronics and Building an Alarm Clock.
Kit: Flight Club – Youth interact with physics concepts using hands-on activities involving flight aACnd protecting an egg as it falls and flies. The 10 lessons include: It IS Rocket Science (part 1 & 2), Newton's Law, The Conanda Effect, Hovercrafts, Flying or Floating, Egg Drop and also Egg Launch.
Kit: Mars Base Camp – Developed by Google and Virginia Cooperative Extension, Mars Base Camp is a collection of activities that teach kids ages 8 and up STEM skills like mechanical engineering, physics, computer science, and agriculture.
Next Level Photography 2– Level 2, Next Level Photography, is an intermediate level book for a serious study of photography. Activities build on the four main areas from Level 1 (Equipment, Lighting, Composition, and Skill Building) and include topics such as the Rule of Thirds, Selecting a Lens, and Panorama.
Next Level Photography 3 – An advanced level book for a serious study of photography. Activities build on the four main areas from Levels 1 and 2 (Equipment, Lighting, Composition, and Skill Building) and include topics such as Smartphone Exposure Tips, Low Light Challenges, and Studio Portraits.
Not Just Knots – In this guide, youth learn to make fourteen different simple knots, bends, and hitches. Then youth can show what they have learned with a capstone project of their choosing.
Small Engines 1: Crank it Up – In this guide, youth learn about engine parts, engine maintenance, oil grades, spark plugs, cooling systems, and safety labels. Intended for grades 3-12.
Small Engines 2: Warm it Up – In this guide, youth explore internal parts of engines, learn about engine sizes, compression ratios, seasoning their engines, and safety issues. Youth also learn about occupational possibilities and about starting their own business. Grades 3-12
Small Engines 3: Tune it Up – In this guide, youth tear down and rebuild an engine, use diagnostic tools, research rules and regulations about using small engine machines, and select replacement engines. Intended for grades 3-12.
WearTec 1: Circuitry – This is the Engineering Design Notebook that accompanies Level 1 of the Wearable Technology curriculum series. Youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.
WearTec 2: Sewing and Microcontrollers – This is Level 2 of the Wearable Technology curriculum series, in which youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies.
WearTech 4: Design Challenge – This is the Engineering Design Notebook that accompanies Level 4 of the Wearable Technology curriculum series. Youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.
Woodworking Group Activity Guide – This guide provides the woodworking project helper with a variety of group activities that will help youth broaden their understanding of the basic woodworking concepts.
Woodworking: Finishing Up Woodworking – Youth will learn specific woodworking skills including using a router, portable planer and jointer, making a blind mortise and tenon joint, making dovetail joints, and experimenting with adhesives and various chemical wood strippers. Grades 9 - 12.
Woodworking: Making the Cut – Youth will measure, cut, sand, drill, use advanced hand and power tools, apply finish, and use bolts and staples. Intended for grades 4 - 6.
Woodworking: Measuring Up Woodworking – In Measuring Up (Woodworking 1), youth will develop the skills that woodworkers use such as measuring, squaring and cutting a board, driving nails, and using clamps and screws. It is suggested that youth begin with this guide to be grounded in the basics of woodworking.
Woodworking: Nailing it Together – In this guide, youth will practice measuring angles, cutting dado and rabbet joints, using saws, and smoothing lumber with a hand planer. Grades 6 - 8.