STEM Curriculum
Gila County 4-H Curriculum Library
- Search the lists below to find a curriculum that's right for you.
- Complete the Curriculum Library Reservation Form.
- Staff will contact you within 5 business days to complete the reservation process.
- Pick up your kit at the UArizona Cooperative Extension office at 5515 S. Apache Ave., Suite 600, Globe AZ, 85501. Please contact staff BEFORE picking up your reserved materials.
Available Curriculum
Aerodynamics and Model Airplane – In this guide, students will learn the fundamentals of how airplanes work in meeting-style learning environment. Students will also have the opportunity to assemble and fly their own airplane.
Circuitry 2: Design a Power Park, Smart Circuits – The hands-on activities in this book introduce coding, microcontrollers, and sensors to circuitry projects. It is an interactive workbook designed to be a hands-on experience that accompanies computer coding and reading.
Circuitry 1: Paper Circuits – This circuitry curriculum offers a hands-on introduction to electric circuits using LED's and conductive tape. Short tutorials and background information accompany puzzles and challenges.
Kit: Crime and Spy Science – Lessons encourage participants to investigate crime scenes and learn skills needed to become detectives and solve mysteries. The six lessons include: Creating Spy Kits and Opening Letters, Hidden Messages, Fingerprinting, Mystery Powder Analysis, DNA Extraction and House Divided.
Kit: Exploring Energy – Youth tackle the problem solving and critical thinking mindset by exploring different parts of electricity and circuits. The six lessons include: Basic Electronics, Build Your Own Flashlight, Motors, Storing Your Own Energy, Deconstructing Electronics and Building an Alarm Clock.
Kit: Flight Club – Youth interact with physics concepts using hands-on activities involving flight aACnd protecting an egg as it falls and flies. The 10 lessons include: It IS Rocket Science (part 1 & 2), Newton's Law, The Conanda Effect, Hovercrafts, Flying or Floating, Egg Drop and also Egg Launch.
Kit: Mars Base Camp – Developed by Google and Virginia Cooperative Extension, Mars Base Camp is a collection of activities that teach kids ages 8 and up STEM skills like mechanical engineering, physics, computer science, and agriculture.
Next Level Photography 2– Level 2, Next Level Photography, is an intermediate level book for a serious study of photography. Activities build on the four main areas from Level 1 (Equipment, Lighting, Composition, and Skill Building) and include topics such as the Rule of Thirds, Selecting a Lens, and Panorama.
Next Level Photography 3 – An advanced level book for a serious study of photography. Activities build on the four main areas from Levels 1 and 2 (Equipment, Lighting, Composition, and Skill Building) and include topics such as Smartphone Exposure Tips, Low Light Challenges, and Studio Portraits.
Not Just Knots – In this guide, youth learn to make fourteen different simple knots, bends, and hitches. Then youth can show what they have learned with a capstone project of their choosing.
Small Engines 1: Crank it Up – In this guide, youth learn about engine parts, engine maintenance, oil grades, spark plugs, cooling systems, and safety labels. Intended for grades 3-12.
Small Engines 2: Warm it Up – In this guide, youth explore internal parts of engines, learn about engine sizes, compression ratios, seasoning their engines, and safety issues. Youth also learn about occupational possibilities and about starting their own business. Grades 3-12
Small Engines 3: Tune it Up – In this guide, youth tear down and rebuild an engine, use diagnostic tools, research rules and regulations about using small engine machines, and select replacement engines. Intended for grades 3-12.
WearTec 1: Circuitry – This is the Engineering Design Notebook that accompanies Level 1 of the Wearable Technology curriculum series. Youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.
WearTec 2: Sewing and Microcontrollers – This is Level 2 of the Wearable Technology curriculum series, in which youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies.
WearTech 4: Design Challenge – This is the Engineering Design Notebook that accompanies Level 4 of the Wearable Technology curriculum series. Youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing.
Woodworking Group Activity Guide – This guide provides the woodworking project helper with a variety of group activities that will help youth broaden their understanding of the basic woodworking concepts.
Woodworking: Finishing Up Woodworking – Youth will learn specific woodworking skills including using a router, portable planer and jointer, making a blind mortise and tenon joint, making dovetail joints, and experimenting with adhesives and various chemical wood strippers. Grades 9 - 12.
Woodworking: Making the Cut – Youth will measure, cut, sand, drill, use advanced hand and power tools, apply finish, and use bolts and staples. Intended for grades 4 - 6.
Woodworking: Measuring Up Woodworking – In Measuring Up (Woodworking 1), youth will develop the skills that woodworkers use such as measuring, squaring and cutting a board, driving nails, and using clamps and screws. It is suggested that youth begin with this guide to be grounded in the basics of woodworking.
Woodworking: Nailing it Together – In this guide, youth will practice measuring angles, cutting dado and rabbet joints, using saws, and smoothing lumber with a hand planer. Grades 6 - 8.